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Core

Med Pass Race

A classroom med math game show. Every team answers from its own phone.

Players: 2 to 6 teamsTime: 15 to 30 minutes
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What it is

Med Pass Race is a dosage calculation race for the classroom. Teams solve practice med orders and race their med carts down the hallway on the big screen. Fastest correct answer wins, with speed and streak bonuses.

With phone buzzers, the instructor opens a room and each team scans a QR code (or types a 4-letter room code), names itself, and picks a color and a cart sticker. Every team answers from its own phone, so nobody shares a keyboard. No phones? Use Projector race: teams buzz in with a key and the host types the answer.

Every round is a fresh order with new numbers, and every round ends with the worked solution. Two-screen mode keeps the answer key on the instructor's laptop, and you can copy the results at the end.

What you'll learn

  • Dosage calculations under real time pressure
  • IV rates, weight-based doses, and conversions
  • How to check your answer before you commit
  • The worked solution for every order

How it helps you

NCLEX tests clinical judgment, using NCSBN's Clinical Judgment Measurement Model. Every NURSYN game is built on the nursing process. Med Pass Race works these ADPIE steps: Implementation.

A · AssessmentD · DiagnosisP · PlanningI · ImplementationE · Evaluation
  • Covers Implementation: safe medication math is a must-pass skill
  • The worked solution after each round turns every miss into a teaching moment
  • Competition and speed make repetition fun instead of tedious
  • Phone answers mean every team participates, not just the loudest one

How to play

  1. Open the game on the projector computer and choose Phone buzzers or Projector race
  2. Teams join by QR code or room code and pick a color and sticker
  3. Pick the med math unit, rounds, and timer
  4. Solve each order and submit before time runs out
  5. Review the worked solution, then race the next round

Clinical topics covered

Dosage calculationIV ratesWeight-based dosingConversionsClassroom gameTeam play

Sources

The clinical content and the teaching approach behind this game line up with these references.

  1. High-Alert Medications in Acute Care SettingsInstitute for Safe Medication Practices (ISMP). The ISMP list of drugs that can cause serious harm when used in error, with safeguards.
  2. Test-enhanced learning: Taking memory tests improves long-term retention (Roediger and Karpicke, 2006). Psychological Science, 17(3), 249-255Psychological Science. Practice testing beat restudying for retention 2 days and 1 week later.
  3. Game-thinking: utilizing serious games and gamification in nursing education, a systematic review and meta-analysis (Nylén-Eriksen et al., 2025). BMC Medical EducationBMC Medical Education. Pooled studies show serious games and gamification work in nursing education, with the strongest benefit for knowledge and a more modest effect on skills.

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For education only. Cases and patients are fictional. Always follow your program, current guidelines, provider orders, and facility policy.